![]() ![]() In North America, Nintendo kept a tight leash on their publishers, restricting it to 5 games released annually. Meanwhile, it was also churning out dozens of games for Nintendo’s Famicom. The late 8-bit era saw it producing classics on the MSX, a home microcomputer that never made it across the pond. North Americans didn’t even really get to see Konami at its best. ![]() By 2000, it was a pale shadow of its once diverse self. Eventually, its catalog became awash with various versions of Dance Dance Revolution and licensed games. It was still producing excellent games, but its innovative spirit and brand unity started to dwindle. Yet, somewhere in the early-3D era, it all started coming apart. There was a corporate cohesion that rivaled giants like Nintendo and Sega. It was constantly adding to a cast of memorable characters that developed into a powerful brand. It was once an incredible force of the 8-bit and 16-bit eras, providing innovative games that performed incredible technical feats. It’s sadder still if you consider Konami’s history. It’s an extraordinarily sad state of affairs, especially if you were ever a fan. Many of its once celebrated stable of game franchises have been AWOL for quite a while, leaving us without any signs of life from Contra, Silent Hill, or Gradius. demo from the PlayStation store, prioritizing the production of gambling machines, and its sloppy handling of the Metal Gear license are examples of why it’s viewed so poorly today, but it has truly been sliding from grace for a long time. In recent years, Konami has become one of the industry’s most notable “bad guys.” Its removal of the P.T. ![]()
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